Roll Through the Ages is a new game, designed by Matt Leacock, designer of Pandemic. It is published by the same company that published Through the Ages in USA, FRED Distribution. It is a quick dice game, and is nothing like the long and complex Through the Ages. Well, except for the civilisation theme. I quite like Pandemic, so I self-made Roll Through the Ages, to give it a try, using just normal dice.
In Roll Through the Ages, you roll dice to collect various resources, and develop your civilisation. The die-rolling is like Pickomino and Risk Express , i.e. you roll, set some aside (i.e. "freeze" them), and may roll again, until you are happy with the results. Most die results are good, so it is a matter of prioritising what resources you want to collect. You use workers to build more cities (which let you roll more dice, but you'll also need more food to feed your population. You also use workers to build monuments, which give victory points. You also collect goods and money, and use them to develop new technologies, which give victory points and also special powers, e.g. allowing you to collect more food, or protect you from certain disasters. Sometimes disasters happen, if you roll an even number of skulls, or if you roll five or more skulls. The tricky thing is the side of the die with the skull also has 2 goods. So sometimes you want to roll that side. So it's about how much risk you want to take. Having more cities means more dice, but also higher chance of rolling too many skulls, and getting hit by the big disasters. When you roll the skull + 2 goods side, you must freeze that die.
I find the game to be quite thematic. It has many elements of a civilisation building game. You do see your civilisation grow and progress. However I think of it as a filler, and to me a filler is a game that you get out to play when you just want a quick game, when you don't have enough time for a longer "normal" game. So, not really something that I'd plan to play. There are interesting decisions in the game, and so far, having played 3 games, I don't think there is one sure-fire winning strategy. There is quite a variety of technologies in the game, and I think they allow for various strategies. I have not tried them all. The game is quite simple, short, thematic, and has meaningful decisions. However to me it is not very deep and is not interesting enough that I would play often. So, I probably won't be buying a copy, and I'm glad I tried it out beforehand.